Saturday, March 7, 2009

The Balancing Act: 3.1's Pet Standardization

In an effort to just understand the new PTR patch which includes pet standization, I decided to write a feedback thread on the WoW PTR. It seemed innocent enough, until I did the math. Now, I'm out on a mission to inform the other hunters of just the possibility of ramifications of this and I want to see their ideas! So maybe if you're interested, after reading this arguement, you'll drop by the PTR Feedback thread and give your ideas!


"Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations."

Perhaps it's only me, but this doesn't seem to make any pet more viable. The numbers and dps are what make pets "viable" to raid, solo, and pvp with.

Just because your Gorilla now does +5% damage more than it did before, and you increase it's damage with talents does not mean it's a viable choice to bring to a heroic and/or raid. A Ferocity pet will still out-damage it because the Cat or Wolf or Raptor talents just make it stronger than any "dps-specced" Tenacity pet.

This change isn't helping anyone. In fact it does more harm then good. It almost nullifies the bonus damage of the new talent "Shark Attack" (which was added as a 'perk' to taking the 51 point BM talent). Shark Attack increases damage by 6%, and by losing the extra 5% damage Ferocity pets used to get pre-standardization, you're really only getting a 1% damage increase compared to pre-standardization stats. That doesn't justify taking a 51 point talent at all.

Now it is only a 1% buff pre-standardization, along with the nerf to Wild Hunt (from 40% to 20%), I don't see how any of this is making the pet families more viable. It's the exact opposite. If anything this makes it almost mandatory to bring a Ferocity pet just to make up the loss of damage and dps.

If you were going to implement an idea where all pet families are viable, you should change the system to where players can choose the spec of their pet's talent rather than it be based on the family. Tenacity wolves, ferocity crabs (way better than thunderstomping crabs!), and so on and so forth. This sort of Pet Talent Spec system would work far better with a standardization. However, the system should be to where once you put a talent in a certain spec , you cannot change your pet's spec until you re-train it.

Such an example of this would be, once I put 1 point (In say, Cobra Reflexes) in the Ferocity tree, my Warp Stalker cannot put any points in Cunning or Tenacity. I would have to go to the Pet Trainer and re-train him in order to re-spec him.

In theory, pet standardization is a great idea, but as previous stated, it's not going to work with the status quo. There either needs to be all pets are standard, you choose your pets spec & thus have all pets theoretically viable OR no pet standardization, pet talent spec system is decided by the pets family & thus the viable pets are a select few for specific purposes. It can't be both ways or the entire idea is lackluster and falls apart.


From WoW PTR forums:
http://forums.worldofwarcraft.com/thread.html?topicId=15443420948&postId=154420134243&sid=1#0

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