Showing posts with label World of Warcraft. Show all posts
Showing posts with label World of Warcraft. Show all posts

Wednesday, February 4, 2009

The Battle for Dominance: Part 1

No other class seems so angry as the Hunters of World of Warcraft. Beastmastery Hunters are upset at the nerf, Survivalists are basking in the glory, and Marksman Hunters are feeling like they're lost in translation. The feeling of vindication fills many, while a few keep a level head. Of course, this is the cold hard truth. Never before have I seen a class with specs ready to jump at each other's throats. Sure, Ret Pallies get pretty darned close, but Hunters are a special bunch. As a lover of Hunter and one of it's greatest followers, I feel I have to post the following.

Too often are the specs looked at with vindication; quite frankly I'm annoyed by it. So many hunters who have only been around post-TBC launch have been spouting "Well BM was the top dps spec in TBC, it's time for another spec to have a chance." One, I do not agree with this style of thinking, and not because of my main spec being BM. Obviously most of these players were not around in "Vanilla" WoW.

Back when LFG DM didn't mean LFG Deadmines, back in the original days of WoW, there was only one spec; Marksman. Sure, you could level as BM, but endgame? Not happening. Back in my day (wow that makes me feel old O_o) our guild leaders told us "Dismiss pet!", if we didn't, we got kicked. You want to talk about cookie cutter specs? Try cookie cutter class. It wasn't until the pre-TBC patch 2.0 that everything changed.

But should this really be how Hunter specs work?
Survivalists are an interesting lot though. Beastmastery has always been a favorite, and I think that's something that won't change among MANY of players. Hunter is about the pet, it really is what makes us different. You don't see Warlocks with "pets"; you see warlocks with "minions". Sure, according to game tactics and playstyle there is no different between "pets" and "minions"; however to some players there is a difference. Many BM hunters treat their pets like another person. Honestly, who hasn't heard a BM hunter on vent say (or in party chat) "dammit they killed !" Many players who play Hunter get attached to their pet, and irregardless of a nerf, many players will stand by their pets side.

BM have been the "All-Stars" for awhile of Hunter specs. But now, we're looking at SV. SV was the oddchild of Hunter specs. I can honestly say that if someone told me a year ago that SV would be the current DPS king of Hunter specs, I would've died laughing. I'm all for equal specs, but even I know that in Vanilla WoW there was NO SV hunters, and even in TBC they were but a whisper.

Some of these SV hunters are now upset they are being nerfed and even more upset that BM is getting buffed. Even though this has the possibility of making all specs viable, there are still several hunters very upset about this change. Yet, I don't see many BM hunters cheering at the nerf of SV. I'm sure they're out there, but I haven't seen them yet.

Perhaps I'm just ranting aimlessly, but this is my blog and I can do that. But, here's some food for thought. Shouldn't we have a class that allows you to choose your spec purely based on playstyle and your skill with that spec? And still be competitive? Shouldn't we, as the Hunter community, work together to make all our specs viable and not just burn the spec we don't want to be, who is the top dps, at the stake?

Saturday, September 13, 2008

WoW vs. WAR: My Opinion

/sigh

Ok, so I've been in the Open Beta for Warhammer Online (*dodges bullets from the hardcore WoW fans* Wait! Wait! Here me out! With Wrath coming out, well Soon, and with 3.0.2 on the horizon of the PTRs, I'm kind of bored waiting on WoW. I desperately want into the Wrath Beta, but my opt in fortune seems very crappy. So, I tried WAR to pass some time.

WAR's fun. It is. The PvP actually is fun. Don't get me wrong, I enjoy whooping butt in AV as much as the next guy, but lets face it, PvP can be downright maddening in WoW. PvP is fairly balanced at the moment in WAR, but give it 2 years and I bet it'll be way different.

Sure, some of the classes are unique. And by some I mean White Lion. White Lion actually feels unique. It's almost like playing a melee-dps focused Hunter, and you have no ranged weapons. That's about the gist of a White Lion. Though, I find they're tricky. There's alot of manuevering you'll have to do to use this class to it's fullest extent.

My number one favorite thing about WAR, hands down, is Public Quests. Public Quests are the most fun and addictive past time I've ever experienced in an online game. You don't even have group up for them. See a random dude doing the quest? You can join him! Simple. As. That.

Now, to get onto my feelings on this game. Hold onto your hardhats. Now please remember, this is just my opinion. If you don't agree, fine. I'm not going to bash anyone, so please, don't bash me.

WAR feels like a game I've been playing for the past 4 years. While many things are different (Tome of Knowledge, Public Quests) are different than World of Warcraft, WAR feels alot like WoW's distant cousin. The action bars are near identical. The different "masteries" feel alot like the "talent trees". Sorceress feels like a slow but powerful Mage. Witch Elf feels like a slower less hectic Rogue.

That being said, I'm tired of hearing people say "it's nothing like WoW!" Ok, it isn't WoW, but it's certainly not "Nothing like WoW". It's alot like WoW. But is that necessarily a bad thing? Not always. To me, it isn't. I still like Sorceress and White Lion, even if the UI looks almost identical to WoW's. That doesn't bother me.

What does bother me, is this game is NOT ready for release. This game has bugs, glitches, and what-have-you's everywhere. White Lions' War Lions don't path too well. Pets will randomly disappear for no reason along with the action bar. Mobs will sometimes run into a tree and disappear. Upgrades are constantly being poured in the past two days. I'm glad the game has a fast response team for what needs to be done, but this game just isn't ready to be out next Thursday. It needs to be in Beta some more. Open beta allowed for alot of testing to be done and accomplished, and I think WAR needs that some more.

But that's just my opinion.